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Gamebryo engine fallout 4
Gamebryo engine fallout 4







It’s a dumb design decision to tie the functioning of the game world to frame rates, and it needs to stop-not just from Bethesda, but from other developers as well. The problems seem to occur less frequently, but the same “stuck after using a terminal” problem occurred on occasion. And for those of you who happen to be running 144Hz displays, we ran into issues on those as well. Basically, things break, and unless you happen to have a system that stays in the “sweet spot” of sub-100fps (maybe even sub-90), it’s probably best to just leave the frame limiter enabled. Others have reported being unable to use Power Armor with iPresentInterval off.

gamebryo engine fallout 4

For example, I couldn’t move after using a terminal screen-sometimes. The bigger issue is the number of things that seem to break at higher FPS. Welcome to Diamond City, aka Fenway Park circa 2287. Everything speeds up, however, including the menus and loading scenes-without the frame rate limiter, tapping the up or down arrow shoots the menu selection up/down the list (which can be nice if you have a ton of junk in your inventory), and you likely won’t be able to read through all the text on a loading screen before it changes. Walking through the benchmark path was down to 25 seconds, a very palpable 35 percent increase in walking speed, and at 200fps we finished in 21.5 seconds (at which point we appear to be hitting a CPU bottleneck). Where it really got fun, though, was with our Medium settings on the fastest GPUs, which averaged 168fps. But when our average reached 137fps, the time for our benchmark run had decreased to 31 seconds-not a huge difference, but you could feel it.

gamebryo engine fallout 4

Our benchmark sequence is 34 seconds long by default, and that tends to be true up until 120fps (give or take). One clear side effect: If your frame rates get above 120fps, the game speeds up. In Skyrim, high frame rates could cause dragons to warp around and made the game effectively unplayable on faster systems we didn’t see character/creature warping in our limited testing, but we did notice other problems. This fixes the frame rate cap issue, but just like Skyrim, some things can get a bit wonky after the removal of the FPS cap. First, to do so, just open your Fallout4Prefs.ini file (in your Documents\My Games\Fallout4 folder) and set iPresentInterval=0 (instead of 1)-and note that any time you adjust the setting using the game launcher or change your graphics card, you’ll need to change the setting again, as there’s no global override.









Gamebryo engine fallout 4